Bombus was a project in which I was responsible for texturing, as well as the modeling and texturing of reusable 3D props used in the creation of a cabin built on top of a bee. I also handled the texturing of several key elements of the creature, including its wings.
Additionally, I was in charge of creating multiple props, such as an aviator jacket, which was developed using Marvelous Designer and refined in ZBrush to achieve a realistic fabric simulation, along with high-poly modeling details.
Softwares
Zbrush, Substances Painter, Maya, Marmoset Toolbag, Unreal Engine 5












