Bombus was a project in which I was responsible for texturing, as well as the modeling and texturing of reusable 3D props used in the creation of a cabin built on top of a bee. I also handled the texturing of several key elements of the creature, including its wings.

Additionally, I was in charge of creating multiple props, such as an aviator jacket, which was developed using Marvelous Designer and refined in ZBrush to achieve a realistic fabric simulation, along with high-poly modeling details.

Softwares

Zbrush, Substances Painter, Maya, Marmoset Toolbag, Unreal Engine 5

Man B&W
Woman Side Pose
Bald Man
Woman B&W
© Selected Works こんにちは
(WDX® — 02)
Digital Designer
© Selected Works こんにちは
Digital Designer
© Selected Works こんにちは
Digital Designer
FAQ
MAMS
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FAQ
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FAQ
Clarifications

FAQ.

Foto-Miguel

Hi! You may have some questions about my expertise. I'm here to tell you more about it.

01

What is your experience as an 3D Artist?

02

Do you have experience teaching 3D?

03

Which software do you frequently use on your projects?

04

What is your statement?

What is your experience as an 3D Artist?

Do you have experience teaching 3D?

Which software do you frequently use on your projects?

What is your statement?

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