This medieval outfit project was developed as a personal study, where I created the full garment pattern and followed a complete production pipeline from simulation to final render and game-ready asset integration.
My workflow included garment creation in Marvelous Designer, followed by refinement and additional high-frequency detailing in ZBrush. I then performed retopology and mesh optimization in Maya, including transferring the garment from simulation pose to a final posed character. The process ensured both visual fidelity and technical readiness for real-time applications.
Softwares
Marvelous Designer, Zbrush, Maya








