This medieval outfit project was developed as a personal study, where I created the full garment pattern and followed a complete production pipeline from simulation to final render and game-ready asset integration.

My workflow included garment creation in Marvelous Designer, followed by refinement and additional high-frequency detailing in ZBrush. I then performed retopology and mesh optimization in Maya, including transferring the garment from simulation pose to a final posed character. The process ensured both visual fidelity and technical readiness for real-time applications.

Softwares

Marvelous Designer, Zbrush, Maya

Pool
Woman Side Pose
Man In The Gym
Woman
© Selected Works こんにちは
(WDX® — 02)
Digital Designer
© Selected Works こんにちは
Digital Designer
© Selected Works こんにちは
Digital Designer
FAQ
MAMS
Clarifications
FAQ
Clarifications
FAQ
Clarifications

FAQ.

Foto-Miguel

Hi! You may have some questions about my expertise. I'm here to tell you more about it.

01

What is your experience as an 3D Artist?

02

Do you have experience teaching 3D?

03

Which software do you frequently use on your projects?

04

What is your statement?

What is your experience as an 3D Artist?

Do you have experience teaching 3D?

Which software do you frequently use on your projects?

What is your statement?

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